Cinematography Inspiration - Hideo Kojima

One of the people I have taken inspiration from in terms of cinematography is Hideo Kojima. This may seem trivial, given that Kojima makes games and therefore there is little to show his real world cinematography. However, I think that this is irrelevant and that directing is directing no matter what platform it is on. 

Hideo Kojima has been heavily involved in the creation of the Metal Gear Solid series, as well as starting his own studio for the creation of his latest game, Death Stranding, which is yet to be released. Particularly as the technology for the creation of these games advanced, Kojima was able to have more creative freedom and his style permeates throughout the games. To this end, he has blended the world of film into the world of video games seamlessly, creating beautiful and emotional moments through an intelligent and well thought out use of cinematography.

In particular, Kojima uses a lot of one-shot takes, as is seen in the scene below. This is a cutscene taken from Metal Gear Solid V: The Phantom Pain:

(https://youtu.be/VofQjhpkJpY)
As is seen above, Kojima uses a lot of one-shot takes. These consist of a plethora of shot types, like medium, close-up, over the shoulder, and blend these together into one shot. He also lacks any stabilisation in his shots; a lot of the shots look handheld but it doesn't look unprofessional.

Another thing that he uses, and is prominent in this scene, is lens flares. The lighting in this scene helps add to this effect due to the natural lighting from the sunset reflecting off things like the jar and the landing lights surrounding the characters, as well as natural lens flares from the sun. These simply add to the aesthetics of the film and are one of the recognised conventions of Kojima's cinematography.

In this trailer for his newest game, Death Stranding, he again uses one-shot take technique, with the handheld shaky look that is present in most of his works. This trailer really raises more questions than it answers and makes use of subtle symbolism that is quietly indicated by the camera work.

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